“Acquaintances Through Iteration” is an interactive window that peers into the perspectives of individuals during the 2020 COVID-19 pandemic. The window asks participants to approach the blank surface, which partially reveals an image and expert of an individual’s personal interpretation of the pandemic. The image is unmasked through the use of Cellular Automata, an algorithm simulating the life of cells, which literally refers to the nature in which COVID-19 can spread. Increasingly close distance and action reveals more of the image, which plays with the idea of spreading virus through proximity, but in this case stands as a metaphor for the sharing of ideas. Much like how communication is necessary and unrestrainable, the desire to approach the mirror to connect with others is undeniable, but is constantly in the back of our minds as we engage in the behavior.
ME&YOU is a motion graphics video created for the KPOP group EXID. The music video was played throughout their Summer of 2019 Japan Tour, which toured in locations such as Osaka Nagoya Fukuoka and Tokyo. ME&YOU was shown as the opening song of the entire concert, which housed over 1000 fans at the Tokyo Stadium.
Fluorescent Voyage is a game made in processing, which focuses on a light source that must illuminate a planet that has lost all light. This project was inspired by games such as journey and monument valley. You can play the game here
This project was developed in P5JS, and the visuals were created using Adobe Illustrator.
The mathematics within nature have always fascinated me because of their simplicity and beauty. The beautiful patterns of seashells formed from the fibonacci sequence or the hexagonal patterns of honeycombs are made because of their efficiency and simplicity. The Fated Game of Life is an exploration of John Conway’s Game of Life, by seeing how simple rules can be channeled to form beautiful images.
John Conway’s game of life is a computer program that runs on very simple rules. It is an application of Cellular Automata. The program creates a canvas (a grid), that creates a “cell” in each square. The number of adjacent cells determines whether that cell gets to live or die. When layed out randomly, an fascinating simulation of life occurs:
To expand on this idea, I took the rules of the game of life, and created additional rulesets and differentiated them by color. The result is several games of life that all behave differently:
Next, I created an algorithm that draws from a set of images and divides the selected one into several layers of colors. The results are as below.
Finally, the two different algorithms were combined so that each layer is assigned to a different ruleset. By doing so, the algorithm begins to generate imagery. This particular project revolves around the generation of Japanese paintings, as each color of the painting is clearly independent from the others but still comes together to create cohesive imagery strongly compliments the way in which cellular automata is able to spread apart while still being a cohesive piece.
Much of the severity and impending nature of global warming can only be seen on a wide scale, and thus it is difficult to understand both its effects on our day to day as well as our collective contributions to it. Free Real Estate makes commentary on this social situation by giving the player the ability to create objects in an empty world. The progressive change of the environment is a direct reflection of what the player’s actions, and it is through this engagement between player and world that one is able to understand how every day tasks in life can pile up to create destruction.
In order to complete the game’s technical elements, much time was spent on the scripting of the game. Much of the scripts were not available online, so several components were created by self teaching ourselves c#. In the end, the project worked as intended, and further add ons would likely be made upon the visual elements rather than the technical.
Sound is one of the strongest aspects in visual composition, and can be the key to creating an emotional and unique composition. Much of the sound we experience in our lifetimes can bring us back that time period if we were to ever hear it again. URBAN highlights the way that sound is able to recreate memories and an environment within ourselves.
For this project, I chose to focus on the sounds of Tokyo. Being Japanese American and growing up in the US, I have spent much of my life greatly admiring the lifestyle of the urban cityscapes of Japan. The few times I have been there, I was mesmerized by the cohesiveness of tradition and technology, and the harmony between people that is born amidst the dense streets. The sounds featured in the piece were recorded within the Tokyo district during one of my many visits to Japan.
This project was created using Autodesk Maya and Adobe After Effects.
This series explores the relationship between machine and organic, as well as the computer and human.
The works created here are generated by a computer algorithm, that creates a different art piece 60 times a second based on random variables. Every piece works off of a grid algorithm, but a different random component is added to every two works. These two works differ from each other by adding another random component. The goal of this second component is to represent the organic aspects that are transmitted from both the creator of the program, and the program itself as it generates the art piece. In a series, they come together to represent how the computer can take its systematic properties, like creating a grid, and warp them into an organic and humanely visual spectacle.
DREAM RECALL simulates the journey of NASA’s Kepler Space Telescope, a telescope that made major breakthroughs in outer space research by discovering several hundred exoplanets close to our solar system. The data used within the project is taken from NASA’s databases on the Kepler Space Telescope. In an age where many people are wary about the advancements of technology due to its complexity and ambiguous consequences, a visual simulation about Kepler’s discoveries aims to highlight the possibility of new frontiers to explore, and the wonderful possibilities that science can bring upon society.
This project was created using Adobe Photoshop and Adobe After Effects, and was displayed in the EDA at the UCLA Broad Arts Center.
Creator’s Turmoil is an abstract short animation which explores the relationship between artist and commercialism. The ideas of an artist are innately personal and unique, as that is what often motivates themselves to pursue a concept or conceive of one in the first place. Such artists often inspire other artists and potential artists to create new work, and thus lies the beauty behind the free and limitless system that is art. This relationship is what occurs between a single artist and another, however, and therefore to make something that is objectively relatable or “marketable”, the freedom of the artist is often stripped away.
As someone who likes to create work based upon my own curiosities and discoveries myself, I find this relationship between art and commercialism to be troubling as much as I understand it is realistically necessary. Creator’s Turmoil is an attempt to reflect upon this relationship by following the narrative of an ellipse representing an individual artist.
This project was selected as one of ten student works to be shown at the annual UCLA Arts “Winter Gathering”.